Legends of Runeterra Ranked guide: How to easily climb the competitive ladder. Do roles matter in League of Legends? Understanding intricacies of ranked solo queue. Edited by Ravi Iyer. What do you think of Victorious Blitzcrank? It's a great skin. Looks like trash. League of Legends PC Games Sort by: Most popular Recent Most upvotes. Login to post your comment.
Show More Comments. No thanks Delete. I also main him. The higher elo you go, the less of an issue he is because good laners either punish him when he misses or don't crap their pants when someone gets hooked.
Blitz is OP vs punks that are scared of him. User Info: CrowsB4Hoes. User Info: Burn-the-light. So you're telling me that if I main Ashe and get grabbed, I should just stand there AAing their adc while Blitz is also smacking on me? Depends entirely on the support and situation you're in.
In that case, you might be better off autoing some minions to try and get some extra cs before you die. Therein lies the question, though. Why are you getting grabbed as Ashe when your support and you are not ready to engage?
But if you and your support are able to engage and you get grabbed, yeah, by all means. Kite back from the Blitz and continue to engage onto the enemy adc. Blitz will have already done his burst and he is now an big auto attacking melee minion for you to try and ignore.
If you and your support are able to dump enough damage onto the enemy adc you two can come out of that fight on top. Even if enemy adc was Graves and your support was Soraka. Soraka drops silence onto Graves E position so he can't QW.
He then gets snared trying to walk out of there. Both of you outrange the Graves then so if you position well you can just auto him during that time. By the time the root wears off and he chooses to fight back it would be a losing position for him. Soraka can then W you and Q the Graves again for damage while throwing autos at Graves while you fire W at Graves and keep going. Soraka and Ashe comes out of that trade on top. I honestly hate it when I get Blitz as my support.
But I love it when I get Blitz as enemy support because it feels like all the engage potential and trade potential lies with my support and myself. Rocket Grab is the safest hook spell in the game of all the supports. Unlike Thresh , Nautilus , or Pyke Pykes hook can, but it only works on shorter walls and requires the opponent to be next to the wall , Blitzcrank Rocket Grab can bring the enemies over walls and directly to your team.
Blitzcrank can stack Rocket Grab , Power Fist E , and Static field ultP to pacify his opponent making them easy to kill and unable to escape. These spells are also good tools for interrupting channeling spells such as Katarina ult.
Another cool feature which was recently added is Static Field now removes shields , meaning champions like Karma , Tahm Kench , Mordekaiser , etc all will instantly have their shields removed when you ult Does not work on Morgana shield Black Shield.
It also works on items such as Gargoyle Stoneplate. Blitzcrank is Fantastic at snowballing and pushing leads bot lane. Also has really strong roam potential with overdrive once you get Mobility Boots. Blitzcrank passive Mana Barrier is really great early on for using your low hp as bait and for keeping you alive longer. Unlike most skillshots, Rocket Grab actually comes from your right hand rather than the center of the champions model. Making it easier sometimes to hit certain hooks or to catch your opponent off guard.
Cons: Blitzcrank is incredibly reliant on his Rocket Grab. It's basically his entire kit, if you constantly miss your Rocket Grab you're going to be useless all game. If your Rocket Grab is down, you're incredibly vulnerable. Sometimes holding your Rocket Grab is the best bet. Blitzcrank has really weak lane pressure if you fall behind. Blitzcrank can't harass his opponents. It's very easy to kite Blitzcrank. Typically requires an ADC with a strong lane presence because he himself can't clear waves, and ideally needs to get ahead early.
Scaling ADCs force him to play passive which isn't ideal when playing Blitzcrank. The slow on Overdrive counters his entire kit. Meaning you have to use it sparingly and you're forced to always build Mobility Boots. Your mana costs are really high. It's difficult to escape if you're caught out of position because you have very little mobility. Blitzcrank is incredibly reliant on vision control, meaning you need vision of the map to play him optimally and make picks.
If your team is not warding or helping you to ward, it is very difficult for Blitzcrank to secure kills. Ideally you want the opponent not to be expecting your hook. It's fairly easy to sidestep Rocket Grab unless you're using iBlitzcrank which makes the hook faster, and harder to see. Making it difficult to sometimes hit certain hooks depending on the position of minions It's both a pro and a con.
Blitzcrank is actually kinda squishy and dies very quickly if caught out. Flash and Ignite are the only summoners you should ever run on Blitzcrank.. Flash is actually more important on Blitzcrank than it is on most champions. Something to be aware of, sometimes it's better to die and save your Flash then to waste it and live. There are also situations where you're going to die even if you use Flash.
Trading your Flash for a main carries Flash is always worth it. This allows the other members of your team in future fights to capitalize on the lack of mobility the enemy will have with Flash down. It can help to pick off a carry or enemy who's way out of position , which in return can help your team to force a fight at baron , take drake , or help to siege the enemy base.
Ignite is necessary because of the kill potential it can create in lane. If you're playing Blitzcrank you're looking to force fights , push the tempo of the game, and make people play the way you want them to play.
It is important for Blitzcrank to snowball early game. Getting kills in lane, forcing pressure on the map and just overall kill potential botlane. Blitzcrank isn't designed to be played with Exhaust. You don't want to stall the game out with Blitzcrank you want to end it early , force objectives or put opponents in situations where they are down a man.
This creates a mana shield around him. Mana Barrier can only occur once every 90 seconds. Cost: Mana Range: Blitzcrank fires his right hand. If it encounters an enemy unit it will stun them and deal magic damage while he pulls them to himself. The Movement Speed bonus decays over the duration.
When Overdrive ends, Blitzcrank's Movement Speed is slowed. Cost: 25 Mana Range: Blitzcrank charges up his fist to make his next attack deal double his total attack damage as physical damage and pop his target up in the air. Cost: Mana Range: Enemies attacked by Blitzcrank are marked and take lightning damage.
Additionally, Blitzcrank can activate this ability to remove nearby enemies' shields, damage them, and silence them briefly. Passive: While this spell is available, lightning charges Blitzcrank 's fists, marking enemies. That are shocked for magic damage. This stacks up. Active: Destroys damage shields on nearby enemies, deals magic damage, and silences. Relic Shield: Relic Shield is the first item you get. Killing a minion by any means with a charge grants you and the nearest allied champion gold.
Typically you will want to use the first stack on a melee minion in the first wave and the second stack on a melee minion in the second wave. This is one way to get level 2 faster.
To get to level 2 you will need to kill one full wave and 3 melee minions. On Blitzcrank Relic Shield is much better than Steel Shoulderguards , the reason for this is because of the ability power you get.
The rest of the stats on the item are the exact same, however the ability power you get will scale with both your Rocket Grab and Static Field damage, that extra damage early on can help you secure kills. Boots of Mobility: Mobility Boots will be the first item you always want to rush on Blitzcrank. This item is necessary on Blitzcrank , the other boots don't work nearly as well.
The reason for this is, that a lot of the time you're going to be rushing it trying to immediately get a hook and catch the opponent off guard. Boots of Swiftness don't provide the necessary movement speed to do this correctly.
Also what rushing Mobility Boots will do is, it will cause you to have massive early game pressure. It will allow you to roam from bot to mid very quickly. It will also allow you to get wards in the jungle easier and get wards mid easier. Another reason to get Mobility Boots early is it allows you to roam with your jungle and cause constant pressure on the map.
Putting pressure on the map setting a certain tempo to the game is what Blitzcrank wants to do. Keep in mind that if you're hit while Mobility Boots is active you will lose most of your movement speed increase. If you can get this on your first back it's ideal, however it should be gotten no later than your second back. Mythic Items are the core item to your champion, it's basically what will scale your champion and cause them to be weak or strong in the current game.
OKAY, with the new state of the game essentially just being glorified team death match, this is now the item I am going. You can also use it to escape. Shurelya's Battlesong also gives great pick potential with its active ability. Along with also having a great mythic passive for Blitz by giving more CDR. The reason for this is Frozen heart has really strong defensive stats and is only gold. On top of that it also gives mana which helps with Mana Barrier his passive giving you a larger shield and helps fix his terrible mana pool.
Frozen Heart also gives 20 ability haste which is awesome so overall it's a really great item on blitz. If the enemy team comp is really AP heavy feel free to go Abyssal Mask instead. Vigilant Wardstone allows you to have up to 4 normal wards and 2 controls wards on the map at once. Rather than 3 normal wards and only 1 control ward which is the normal thing.
Keep in mind this item can only be bought when you are level The main reason I go this item third though are the stats. Both of these stats are incredibly strong on Blitz. Since all of your spells have long cooldowns and the whole point of your champion is to make a pick these are the best possible stats for you. I know fish are supposed to be slippery but dear god this guy has two dashes including one that makes him untargetable.
I hate him, I hate him, I hate him, I hate him. There are stronger junglers to face but none may be as fear-inducing as Shaco. Whose bright idea was it to make a champion that has a dash and knock-back on his kit but also give him a ranged form with a massive AoE nuke??
I want names Riot!! Oh hi, there mister assassin. I see you want to try and kill my carry. When Jinx is strong, she will literally just melt enemy teams with her AoE damage, get her stupid speed-ups, and run away to safety. She can run over games at low elo and no one respects this. League of Legends. Courtesy of Riot Games.
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