It's only recommended in a dedicated Phase Rush setup that prioritizes mobility and sticking power. Phase Rush. Nimbus Cloak. Absolute Focus. Transcendence Celerity Absolute Focus.
Transcendence Transcendence Absolute Focus. Scorch Waterwalking Gathering Storm. Gathering Storm. Secondary Domination The obvious choice is going to be Sudden Impact with either Relentless Hunter or Ravenous Hunter depending on personal preference.
Since combat stats are typically more valuable than opting for the Slot 2 vision centric options, it would be better to skip those and focus purely on combat strength. Sorcery Secondary If you decide to opt for the sorcery tree as a secondary, you definitely want Absolute Focus or Transcendence in all of your Sorcery Secondary trees.
The other options come down to situation and preference. Inspiration Secondary This is an option if you want to go for a higher econ Jungle Style. Secondary Precision After frequent nerfs to Sorcery runes, Precision is considered a viable alternative to Sorcery secondary. The sustain from resets due to Triumph can be a deciding factor in a teamfight, as well as the bonus damage from Coup. Last stand can also be a viable option based on your playstyle. Offense: 9 Adaptive Force.
Flex: 9 Adaptive Force. Defense: 6 Armor. The Carry Jungler. Absolute Focus Waterwalking. Not just an Assassin. Sudden Impact Ravenous Hunter. The Fast Bug. Unseen Threat. Passive: Unseen Threat. Taste Their Fear. Q: Taste Their Fear. Void Spike. W: Void Spike. E: Leap. Void Assault. R: Void Assault. Basic Mechanics. Resetting your Passive Unseen Threat.
Buffering your Abilities. Active Items. Minimizing CC. Optimizing Clears. Clearing Wards with Unseen Threat Passive. Cancelling Targeted Abilities. Juking with Void Assault. Starting Items. Hailblade Blue smite is typically better for assassin Kha'Zix because the upfront burst damage will synergize better with your kit, you'd usually need multiple autos and Q's to match the damage if you used Red Smite.
Also having an alternative to your passive auto as a slow it makes it easier to snowball and get onto your targets. Emberknife Red smite also has its strengths. It can outdamage blue smite if you hit them enough over the duration, and the damage reduction heavily improves survivability in duels if the smite is timed properly.
It's typically used in bruiser builds since fights tend to be longer in order to make full use of the damage reduction. Refillable Potion Always go refillable over normal health potions. Mythic Items. Legendary Items. An important thing to note is that you should always check to see the shield off cooldown before going for a pick. Overall, this is a preference item that can provide, at worst, additional HP and decent damage, and, at best, immunity from any key ability.
Youmuu's Ghostblade A solid option for dealing with squishy targets while providing some great mobility. This adds to the high mobility playstyle and helps you get around the map more efficiently. One weakness to bear in mind is that it might not be as effective against tankier team compositions like other lethality items, with Serylda's Grudge or Black Cleaver acting as the better alternatives in these scenarios.
Serylda's Grudge A strong leader in terms of raw damage and effectiveness when dealing with tanks. Look to purchase this item depending on your playstyle and enemy team compositions. Dealing physical damage to a champion grants 3 bonus movement speed per stack of Carve on them for 2 seconds, up to This item, in conjunction with Serylda's Grudge can be a solid answer against tank heavy compositions.
One of the potential downsides to this item is that it may not provide as much carry potential compared to the others due to its lack of raw damage output. A higher priority item if you're opting for Conqueror with evolved Void Spikes. Chempunk Chainsword This is an item that can be described as more of a utility purchase.
Alternatively, you can call for an ally to build Morellonomicon, Mortal Reminder or Chempunk Chainsword so you can build non-utility items instead. It is extremely cheap considering the amount of lethality it gives and overall damage which makes it a solid niche item. You should consider this against team compositions with a multiple shields or one or two major threats who have shields or are utilizing items such as Immortal Shieldbow or Locket which gives shielding.
You should consider picking it up any point after your Mythic item. Guardian Angel This item provides excellent defensive and offensive capabilities, being especially effective against AD threats. It offers 40 AD and 40 Armor and the first thing to note is the build path: having a large damage spike with B.
Aside from the stats, the real value is in the passive which revives you upon death after a brief stasis, effectively giving you two lives in a teamfight. Lastly, you should consider the psychological element to the item, where enemies might be hesitant to focus you due to the extra revive, allowing you to play with more aggression. Overall, this is a solid defensive purchase against AD threats with a game changing passive but consider Death's Dance as an alternative if there's a lot of physical damage burst.
This provides a lot of value in terms of dueling potency and defense against AD, allowing you to survive many 1v1s with ease, especially in conjunction with other dueling items and effects.
Umbral Glaive Umbral is an underrated Kha'Zix item offers 55 AD and 15 ability haste that can be picked up at any point in the game if you have a high priority on vision control. It will lose some value later on as it will take up an item slot that could be used for more impactful items.
This can open up opportunities for picks in the enemy jungle or fog of war. The trade-off to it's cheap price is you don't get as many stats compared to other lethality items which might offer more carry potential. Overall a decent value option depending on how much you want to control vision.
Sterak's Gage This is a solid defensive item against targets that possess a lot of high burst potential. This effect also stacks and refreshes per unique champion up to 5 times. You should only build this item situationally in bruiser focused builds alongside keystones like Conqueror with Goredrinker. If you opt for the bruiser build look to pick this up against fed champions like Kayn's Shadow Form or teams with multiple burst assassins. It should be noted that you can't build this in conjunction with Maw as you're limited to 1 lifeline item.
The Collector Only viable if you get it while you're snowballing and ahead. Despite the stats, this item is not recommended as there are more viable options such as Serpent's Fang for the cheap cost even if there are not many shields on the enemy team. This can be considered at any point after you Mythic and can work in both bruiser and assassin builds equally. The passive can also be helpful for speeding up your jungle clears as well due to the AOE.
One trade-off to this item is that it offers no utility that you may find in other items so take this if you only seek raw damage and sustain from duels. Example Build Paths. Build 1. Standard Lethality. Build 2. Standard Bruiser vs AD. Build 3. Alternate Assassin. Build 4. Alternative Bruiser Utility. Evolution Overview: Evolved Reaper Claws.
Evolution Overview: Evolved Spike Racks. Evolution Overview:Evolved Wings. Evolution Overview: Evolved Adaptive Cloaking. Evolution Orders. Evolution Path Examples. Recommended Evolution Paths. Standard Routes. Extending Individual Leads. Shutting Down The Enemy Jungler. Proactive Jungling. Objective Control. Vision Control. Enabling Your Laners. Avoiding Pitfalls When Ahead. Late Game.
Itemization When Behind. Fighting Against Tanky Compositions. Target Priority. The Collector. Serylda's Grudge. Kha'Zix's Top Runes. Follow Twitter YouTube Twitch. Cast Your Vote Today! Join MFN. We have a dedicated community on Reddit, Discord, and YouTube which focus on bringing the best content possible. Basic attacks and abilities generate stacks on enemy champions hit, up to one per attack or cast.
Cooldown: based on level seconds. Hail of Blades. This cannot happen again for 45 seconds, resetting to 1. While not on cooldown, the soul is also taken upon getting the kill credit of a champion killed by minions, turrets or monsters. Cooldown: 45 seconds. PASSIVE: Going in combat by affecting an enemy champion within 3 seconds of using a dash, blink or Teleport, or exiting from invisibility or camouflage, grants 7 Lethality and 6 Magic Penetration for the next 5 seconds.
If the triggering effect deals damage it will also benefit from the penetration. Cooldown: 4 on expiration seconds. Cheap Shot. Taste of Blood. Gain 1. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds. Zombie Wards grant sight over units, are visible to the enemy team, have 1 health, last for seconds and don't count towards your ward limit.
Killing a Zombie Ward will grant 1 gold. Wards killed by enemies don't spawn Ghost Poros. Nearby enemy champions scare the Ghost Poro away. Healing reduced to one third on area of effect abilities. Ultimate Hunter. Earn a Bounty Hunter stack for champion takedowns, up to one per unique enemy champion. Abilities that deal damage to an enemy champion always grant 2 stacks. Each stack of Conqueror grants 1. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
Press the Attack. Lethal Tempo. Fleet Footwork. Presence of Mind. LEGEND: Gain Legend stacks for every points earned, up to points for champion Damage rating takedowns points for epic monster Damage rating takedowns 25 points for large monster kills 4 points for minion kills.
Legend: Bloodline. Cut Down. Cooldown: 15 seconds. Summon Aery. Arcane Comet. Nullifying Orb. Manaflow Band. Defaults to the first listed. Level On champion Damage rating. Each stack grants 4. This stacks with no upper limit, for a total of 4. This page works best with Electrocute but Dark Harvest can be used to a similar level of success although with less consistency.
Highly doubt his ulti stealth is even remotely close to Rengar's, prolly more like Shaco's minus blink. His ult doesn't give the sight advantage of Rengar's ult and seems to be more of an escape tool than Rengar's which is for hunting. Rengar's seems to be heavily used for finding players and ambushing them. Zix's would so far seem to be more for getting around a team fight and escaping sticky situations.
I don't like that he have 4 "evolutions" and he can get 3 of them at 16lvl. Whats the point of "evolving to adapt to smthg" if you get almost everything? And Kha'Zix have no defensive evolution. I'm kinda disappointed. So will he be OP or UP this time? Since Riot lost the ability to balance their champs. I dont like him. Too OP. Extremly OP. And I though his model would change according to gameplay and what ability you evolve with his ulty. And why does he have to has so many CCs? Health Regn.
Riot can do better than another Rengar in a bug suit. I'm dissapointed by riot. You dont even know his ratios and stats and you're already QQing? Next time read the abilities first and maybe wait for the full details before you intoxicate this sit again. You are sad OP. Do you even know what a CC is?
You call Health regen and stealth CC? He isn't even released, no numbers, and yo call him OP? LoL really needs to ban all players under 14 years, because kids like you ruin this game for everyone else. Oh godamnit I really love his look but I fucking hate jungling After seeing the Ability leak on the LoL Forums of this guy, i must say that this reveal was a real buzzkill for me.
By the way, GJ with Rengar 2. God, after reading this comments, I understand why the lol community is so stupid.
If you did, you would see the conection between kha zix and rengar, you would see that they are both predators, you would see how riot did this with a purpose, and you would learn to think for a second before speaking your mind. Give this man a medal. His claim to fame will be his leap letting him jump all over the place.
He doesn't have any CC beside a slow on his passive. Wether he uses energy or mana will affect his gameplay the most I think. His ult being able to used twice or thrice is quick succession is the major draw here as well. Their gameplay dovetails each other but they don't overlap. In ult vs ult Kha'zix may come out a little ahead of rengar being able to reuse it multiple time during the duration. Get Oracles and qq less.
There will be one before end of the year. Think its 2 a year or something. Looks cool. But why are there still no news for the refund system? I hoped to be able to refund Suckra uh Syndra aka worst AP ever before the next champ gets released lol. I have lost all hope in the LoL community after reading this comment page. More ESports News ». More Food News ».
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More News Around the Network ». View all Our Sites. I crouch there in the leafy shadows, tasting the humidity of the air, narrowing my eyes, seeking my quarry. It has speed. That is a weapon it has honed to a fine edge. I catch only glimpses as it darts back and forth, finishing its kills and preparing to feast. The promise of trophies does not spur it to hunt. I sense a greater hunger in its movements, something beyond the primal urge to survive.
When the last raptor dies, the wrong-thing slows. Even so, it is never still. It leaps and slides across the ground like smoke. I can see it more clearly now. It makes my brain itch. It is like an insect, but not completely. Its parts do not make sense. Limbs and flesh and shell and Taste Their Fear that cannot belong to the same single creature—all inside a glistening outer skeleton, blackish-purple like rotten fruit. The air and light writhe around it. They do not want to touch it either.
That gives me the understanding I seek. The wrong-thing bears the mark of an exile, too. I am ready to send it back to whatever foulness spawned it.
There is no sound when I land behind the creature. It pays my approach no heed. I know how to move unseen, unheard, until those sweet, adrenaline-filled moments after a killing blow is struck. I have risen to become an apex predator by adaptation, by instinct… and in this moment my instinct screams that something is not right.
Hesitation saves my lifeblood from joining that of the raptors. I barely see the claw as it slices the air I would have occupied.
It knew I was coming. Had I not stopped short, it would have ended me then. Everything has been too clean. Too easy. I should have recognized this sooner.
Ichor flecks its jaws. There is movement on its back, straining against the carapace. It hisses, a noise I cannot tell is of pain or pleasure, as a pair of new limbs erupt and unfurl into hideous, dripping wings. It has seen the threat I pose, and so it changes.
It is unwilling to submit as prey. Too slow. Foolishly, sentimentally, my eyes follow it for an instant. The error opens the way for the wrong-thing to strike. I scramble to gain distance, trying to blink the red from my vision. The right eye is a blur. The left remains dark. The roaring will not fade. Beating the last of the vile slime from its wings, the wrong-thing rises to hover over me. It bares its fangs, either in further challenge or a cruel grin, and holds my left eye up for me to see.
Slowly it lowers the blood-slick orb over its fangs, and drops it down its gullet. The defilement of it. The symbolic shift as this foul creature snatches the role of hunter away from me. I no longer feel any pain. Only rage. I hurl myself at it. I need no knife. I have the claws I was born with, and the triumphal roar I learned for myself. I will not be defeated. The red dance of violence seems unending.
We each give chase in turn. The abomination is cold darkness. I am the core of a vengeful sun. We cut away at each other, over and over, and the rest of the world no longer matters.
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